Item Database

Item IDs

Catalog of every FInventoryStack.ItemId / ULambeerItemDefinition.DefinitionId currently registered as a Data Asset. This page indexes IDs; it is not the runtime item database.

Status: draftOwner: UnassignedUpdated: 2026-08-28

Data authority

Runtime source of truthULambeerItemDefinition Data Assets scanned by ULambeerDataRegistrySubsystem (PrimaryAssetType LambeerDefinition). Stack instances store only ItemId, quantity, container id, and durability.
This HTMLIndexes IDs and a dated property snapshot. Do not treat this table as the live balance sheet.
C++ fallbackEnsurePlaceholderItems in Source/Lambeer/Data/LambeerDataRegistrySubsystem.cpp registers a transient stub only if that ItemId is missing after the asset scan. All nine IDs below already have Data Assets, so those stubs are skipped at runtime.

Body.Pockets is a worn-container id, not an ItemId. It is omitted from this list.

Database summary

9ItemIds with Data Assets
5ELambeerItemType values in use
0IDs that exist only as C++ stubs

Verified 2026-08-28 from Unreal Editor: nine DA_Item_* assets under /Game/Lambeer/Core/Data/Items/. No other DA_Item_* assets were found under /Game.

Search & filters

Item table

Numeric columns are an editor snapshot of the Data Asset. Change values on the asset, then refresh this page. Gameplay Tags are not used on these definitions (not applicable).

ItemId Display name Type Equip slot Weight Max stack Max durability Storage slots / kg Holster / quick use UE package Status
Wood Resource None 0.1 10 0 0 / 0 No / No /Game/Lambeer/Core/Data/Items/DA_Item_Wood integrated
Bandage Medical None 1 99 0 0 / 0 No / No /Game/Lambeer/Core/Data/Items/DA_Item_Bandage integrated
Scissor Tool None 0.5 1 100 0 / 0 No / No /Game/Lambeer/Core/Data/Items/DA_Item_Scissor integrated
Pants Clothing Legs 1.5 1 0 6 / 12 No / No /Game/Lambeer/Core/Data/Items/DA_Item_Pants integrated
Glasses Clothing Eyewear 0.1 1 0 0 / 0 No / No /Game/Lambeer/Core/Data/Items/DA_Item_Glasses integrated
Body Armor Clothing BodyArmor 4 1 0 0 / 0 No / No /Game/Lambeer/Core/Data/Items/DA_Item_BodyArmor integrated
Improvised Backpack Clothing Backpack 2 1 0 12 / 25 No / No /Game/Lambeer/Core/Data/Items/DA_Item_BackpackImprovised integrated
Crowbar Weapon None 3 1 100 0 / 0 Yes / No /Game/Lambeer/Core/Data/Items/DA_Item_Crowbar integrated
Pistol Weapon None 1.2 1 100 0 / 0 Yes / No /Game/Lambeer/Core/Data/Items/DA_Item_Pistol integrated

No items match the current filters.

Snapshot notes

Editor property read 2026-08-28 via ObjectTools.get_properties on each Data Asset. Float values are shown with project-useful rounding (0.1, 1.2) rather than IEEE noise.

WorldMesh, HeldMesh, and Icon package paths are TBD on this page (not copied). Inspect the Data Asset in the editor.

C++ stub vs Data Asset (inactive stubs)

Because each ID already has a Data Asset, EnsurePlaceholderItems does not apply. The stub table still differs from the live assets and must not be used for balance:

  • Item.Wood stub: weight 2, max stack 99 — DA: 0.1 / 10.
  • Item.Bandage stub: weight 0.2, max stack 10, quick-use true — DA: 1 / 99 / false.
  • Item.Scissor stub display “Scissors”, quick-use true — DA display “Scissor”, quick-use false.

Feature behavior (pickup, hands, durability stacking) lives in FEAT-INVENTORY. Cheats: Lambeer.GiveItem, Lambeer.Equip, Lambeer.SpawnPickup.