Character / Zombie Database

Zombie & Boss Roster

Searchable design roster for common zombies, boss tiers, and the dynamic horde event.

Status: draftOwner: UnassignedUpdated: 2026-09-22

Production schedule — 2026-09-13: PIPE-ROADMAP now defines 32 focused phases (P00–P31). Phase 0/1/2/3 references retained in this document are legacy scope bands, not the new phase numbers. The owner confirmed limited-area core-loop proof before full-map expansion; see the roadmap for dependencies, audited status and remaining work.

Registry summary

Source of truthThis HTML registry
Entries9
VerificationAuthoritative design roster; asset paths, skeletons, owners, and integration state remain TBD.

Search & filters

Character table

IDNameCategoryPhaseBehaviorRoleDesign statusNotes
CHAR-ZOMBIE-001Zombie_GeneralZombiev1General-purpose common zombieBaseline regional pressureConfirmedP14 starting stats in FEAT-ZOMBIE-DESIGN. Temporary mesh is SKM_Manny_Simple.
CHAR-ZOMBIE-002RunnerZombieFuture candidateFast melee fragile zombiePunishes inattention; forces panic decisionsUnconfirmed future conceptNot part of the current roster
CHAR-ZOMBIE-003Zombie_HulkZombiev1Larger, slower, high-health zombie with stronger attacksDurable heavy threatConfirmedP14 starting stats in FEAT-ZOMBIE-DESIGN. Temporary mesh is SKM_Manny_Simple.
CHAR-ZOMBIE-004Spitter / RangedZombieFuture candidateRanged poison or acid attacksForces movement; applies status effectsUnconfirmed future conceptNot part of the current roster
CHAR-ZOMBIE-005Screamer / AlerterZombieFuture candidateCalls or aggros nearby zombiesAdds stealth tensionUnconfirmed future conceptNot part of the current roster
EVENT-DYNAMIC-HORDE-001Dynamic HordeEventP27Roaming horde or surge started by player noise or player activity. A timer alone does not start it.Creates emergent pressure and pulls players/PvP togetherConfirmed zombie role; trigger confirmed 2026-09-22Cadence remains TBD-C5A45C93. Not part of P14.
CHAR-ZOMBIE-007Boss_ButcherBoss Zombiev1Large knife-wielding boss with very high attack damage; moveset TBDInitial fixed-arena bossConfirmed concept; stats TBDRespawns after area is empty and 1 real-world day; server-configurable
CHAR-ZOMBIE-008T2 BossBoss ZombiePhase 2Mid-tier boss with learnable mechanicsDrops T2 components; unlocks high-tier weaponConfirmed concept; values TBDNumber of bosses per tier stats and arena locations TBD
CHAR-ZOMBIE-009T3 BossBoss ZombiePhase 2Hard/endgame boss with learnable mechanicsDrops T3 components; unlocks top-tier weaponConfirmed concept; values TBDNumber of bosses per tier stats and arena locations TBD

No roster entries match the current filters.

Integration notes

Read with FEAT-ZOMBIE-DESIGN and FEAT-BOSS-ZOMBIES. Skeleton, animation set, Gameplay Tags, source paths, UE package paths, ownership, and production status are not yet verified.