UE5 Game Production Documentation

Lambeer

A structured, offline production system generated from every source in GDD/. Search by system, ID, type, category, status, or unresolved decision.

Dark · responsive · offlineVerified project: Unreal Engine 5.8Source GDD still states 5.7
34Visible documents
34Indexed documents
17Feature specs
129Source TBD markers
High-impact discrepancy: Lambeer.uproject declares Unreal Engine 5.8, while the source GDD overview and technical stack still name 5.7. The HTML pages preserve the source text and flag the verified current version.

Art & Audio

3 documents

Design

2 documents

Enemies

3 documents

Gameplay

11 documents
Feature Specification

Blood Visual (Stains, World Feedback, HUD)

Visual blood only. It does not change combat, survival, stealth, or other gameplay in this spec. Any future gameplay use of blood is TBD.

FEAT-BLOOD-VISUALdraft10 TBD
Feature Specification

Building System

Free-form (Rust-like) construction — CONFIRMED. Players place modular structural pieces that snap together to form custom bases. Bases are persistent on the server and raidable by other players.

FEAT-BUILDINGdraft3 TBD
Feature Specification

Character Creation & Appearance

Overview

FEAT-CHARACTER-CREATIONdraft3 TBD
Feature Specification

Combat System

Combat is balanced gun + melee — CONFIRMED. Both are first-class; the player constantly switches based on ammo, range, and threat. All combat is server-authoritative.

FEAT-COMBATdraft3 TBD
Feature Specification

Core Gameplay Loop

The loop at three timescales

FEAT-CORE-LOOPreview0 TBD
Feature Specification

Crafting & Progression

Progression is gear/loot + a crafting tech tree, with a signature boss-driven layer on top — CONFIRMED. There are no global character levels; Phase 2 adds per-skill learn-by-doing proficiency so repeated activities improve related capabilities without turning the game into a trad

FEAT-CRAFTING-PROGRESSIONdraft4 TBD
Feature Specification

Inventory & Items

Model — CONFIRMED SCUM-style worn containers + weight

FEAT-INVENTORYdraft7 TBD
Feature Specification

Player Character

Overview

FEAT-PLAYER-CHARACTERdraft2 TBD
Feature Specification

Survival System

Full-sim survival — CONFIRMED. The player manages multiple decaying needs. Neglect causes escalating penalties and eventually death. This is a primary source of the "push" that forces players out of safety.

FEAT-SURVIVALdraft5 TBD
Feature Specification

Weapon Customization (Workbench & Field)

Firearms can be customized with attachments, loaded like a Tarkov-style magazine/chamber loop, repaired, and (later) adjusted. All of this is server-authoritative. Numeric tuning (times, jam chances, stock stat curves) is TBD — do not invent values in implementation.

FEAT-WEAPON-CUSTOMIZATIONdraft17 TBD
Feature Specification

Wetness and Rain

When it rains, exposed characters and worn/held surfaces get wet. Wetness is a real, replicated visual (and optional survival) state — not only a sky/particle effect.

FEAT-WETNESS-RAINdraft17 TBD

Multiplayer

4 documents

Production

4 documents

Project

1 documents

Technical

4 documents

World

2 documents
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